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Feb 20, 2014 12:21:18 GMT -5
Post by Zoids Management Association on Feb 20, 2014 12:21:18 GMT -5
HOME | RULES, STATS & SETTING | ZOID LISTS | ADVERTISING
Set years after the events of the shows, people have moved off to a brand new world after a number of catastrophes left Planet Zi all but uninhabitable. The use of Zoids was already in decline, as even was the number of Zoids left on the planet; thus people were left to manage for themselves without the large, mechanical beasts being nearly so widespread as they once were. Battling was practically a thing of the past, destruction seemed to be at a low... all in all, the planet, and Zoids, had seemingly run their course.
That was, until the new planet.
Nobody quite new how it happened. Perhaps it was all the scientists and engineers still left, working back to the glory days when the large beasts could be used for all numbers of tasks, not least of all heavy lifting and destruction. Perhaps it was something to do with the few Zoids and Zoid cores that were brought along. Or perhaps it was just the little-known new planet itself. Whatever it was, the population of Zoids seemed to start increasing at a steady pace a decade after humanity's move, and people were quick to react. Following the military's careful integration of Zoids into their workings, the Zoids Management Association (ZMA) was formed, ordering a tracking unit to be present in all known Zoids so that their movements could always be tracked and nothing would potentially go wrong. Suffice it to say, not everyone was happy with such a law, and people began to complain.
Now, thirty years after the move to the new planet that had since been dubbed 'Magna,' disagreements still rage between the ZMA, the military, and even the common folk, some of whom formed little 'teams' of their own, and the story truly begins. Where will your place be in it?
What we offer:
- Loosely stat-based battle and progression systems
- Brand new world outside normal Zoids canon
- Zoid evolutions, Organoids, and even custom Zoids
- Member-driven plots, factions, and plenty of room for the story to grow
- No word count, and simple character and Zoid applications
- Grand Opening
For Proboards:
[center][url=http://zoidsrevo.boards.net][img]http://i863.photobucket.com/albums/ab197/kai_starr/zrevo/zoidsad_zps8ac3bc0a.jpg[/img]
HOME[/URL] | [URL=http://zoidsrevo.boards.net/board/1/rules]RULES, STATS & SETTING[/URL] | [url=http://zoidsrevo.boards.net/board/7/hangar-bay]ZOID LISTS[/url] | [URL=http://zoidsrevo.boards.net/board/4/link-network]ADVERTISING[/URL]
Set years after the events of the shows, people have moved off to a brand new world after a number of catastrophes left Planet Zi all but uninhabitable. The use of Zoids was already in decline, as even was the number of Zoids left on the planet; thus people were left to manage for themselves without the large, mechanical beasts being nearly so widespread as they once were. Battling was practically a thing of the past, destruction seemed to be at a low... all in all, the planet, and Zoids, had seemingly run their course.
That was, until the new planet.
Nobody quite new how it happened. Perhaps it was all the scientists and engineers still left, working back to the glory days when the large beasts could be used for all numbers of tasks, not least of all heavy lifting and destruction. Perhaps it was something to do with the few Zoids and Zoid cores that were brought along. Or perhaps it was just the little-known new planet itself. Whatever it was, the population of Zoids seemed to start increasing at a steady pace a decade after humanity's move, and people were quick to react. Following the military's careful integration of Zoids into their workings, the Zoids Management Association (ZMA) was formed, ordering a tracking unit to be present in all known Zoids so that their movements could always be tracked and nothing would potentially go wrong. Suffice it to say, not everyone was happy with such a law, and people began to complain.
Now, thirty years after the move to the new planet that had since been dubbed 'Magna,' disagreements still rage between the ZMA, the military, and even the common folk, some of whom formed little 'teams' of their own, and the story truly begins. Where will your place be in it?[/center]
[b]What we offer:[/b]
[ul][li]Loosely stat-based battle and progression systems[/li]
[li]Brand new world outside normal Zoids canon[/li]
[li]Zoid evolutions, Organoids, and even custom Zoids[/li]
[li]Member-driven plots, factions, and plenty of room for the story to grow[/li]
[li]No word count, and simple character and Zoid applications[/li]
[li][url=http://zoidsrevo.boards.net/thread/23/grand-opening-ic-ooc][b]Grand Opening[/b][/url][/li][/ul]
For Invisionfree/Jcink/boards that use 'align' tags:
[align=center][img]http://i863.photobucket.com/albums/ab197/kai_starr/zrevo/zoidsad_zps8ac3bc0a.jpg[/img]
[url=http://zoidsrevo.boards.net]HOME[/URL] | [URL=http://zoidsrevo.boards.net/board/1/rules]RULES, STATS & SETTING[/URL] | [url=http://zoidsrevo.boards.net/board/7/hangar-bay]ZOID LISTS[/url] | [URL=http://zoidsrevo.boards.net/board/4/link-network]ADVERTISING[/URL]
Set years after the events of the shows, people have moved off to a brand new world after a number of catastrophes left Planet Zi all but uninhabitable. The use of Zoids was already in decline, as even was the number of Zoids left on the planet; thus people were left to manage for themselves without the large, mechanical beasts being nearly so widespread as they once were. Battling was practically a thing of the past, destruction seemed to be at a low... all in all, the planet, and Zoids, had seemingly run their course.
That was, until the new planet.
Nobody quite new how it happened. Perhaps it was all the scientists and engineers still left, working back to the glory days when the large beasts could be used for all numbers of tasks, not least of all heavy lifting and destruction. Perhaps it was something to do with the few Zoids and Zoid cores that were brought along. Or perhaps it was just the little-known new planet itself. Whatever it was, the population of Zoids seemed to start increasing at a steady pace a decade after humanity's move, and people were quick to react. Following the military's careful integration of Zoids into their workings, the Zoids Management Association (ZMA) was formed, ordering a tracking unit to be present in all known Zoids so that their movements could always be tracked and nothing would potentially go wrong. Suffice it to say, not everyone was happy with such a law, and people began to complain.
Now, thirty years after the move to the new planet that had since been dubbed 'Magna,' disagreements still rage between the ZMA, the military, and even the common folk, some of whom formed little 'teams' of their own, and the story truly begins. Where will your place be in it?[/align]
[b]What we offer:[/b]
[list][*]Loosely stat-based battle and progression systems
[*]Brand new world outside normal Zoids canon
[*]Zoid evolutions, Organoids, and even custom Zoids
[*]Member-driven plots, factions, and plenty of room for the story to grow
[*]No word count, and simple character and Zoid applications
[*][url=http://zoidsrevo.boards.net/thread/23/grand-opening-ic-ooc][b]Grand Opening[/b][/url][/list]
<a href="http://zoidsrevo.boards.net/" target="_blank"><img src="http://i863.photobucket.com/albums/ab197/kai_starr/zrevo/zoidsaff_zps81d475e0.jpg" border="0" alt=""/></a>