Custom Zoid App
Feb 21, 2014 11:16:11 GMT -5
Post by Zoids Management Association on Feb 21, 2014 11:16:11 GMT -5
Zoid Name
CP Used: Max of 600
Description: Just a description, simple or complex as you want, to let us know what the Zoid looks like.
Hit Points: 1 CP per 1.5 hit points. Like limbs may be combined (legs, arms, wings, etc.) for a cost of 1 CP for 1.5 HP on each (ex.: A Zoid has two legs, so 2 CP will give each leg 3 HP). Max of 120 HP on the body and 90 HP on limbs except in special cases.
-Body: x
-Head: x
-Part 1: x
-Part 2: x
-etc.
Movement Type(s): Land alone costs no points. Air and water travel each cost 30 CP, underground travel costs 40 CP, and land travel costs 20 CP if given in conjunction with any other movement type.
Speed: 40 CP per point of speed (max: 5)
Stability: 10 CP per point of stability (max: 10)
Responsiveness: 10 CP per point of responsiveness (max: 10); can't exceed Stability by more than 2
Equip Slots: 40 CP per slot, minimum of 2
Weapons
Weapon One
Description here.
x Damage. 2 CP per damage; may not exceed 40 damage except in special cases
Weapon Two
Description here
x Damage. 2 CP per damage; may not exceed 40 damage except in special cases
etc.
Special Systems
System One
Description here.
Effect here. You're free to present a case for CP costs for given effects, but they will be naturally higher for any passive effects, and are ultimately up to staff discretion.
etc.
Extra Equipment
For easy copy-paste:
As a final note, yes, you could potentially make a speed 5 Zoid and try and stack armor and damage on the body and a few weapons, but what's the fun in that? Give it a little diversity, give it something special! Focus more on making it unique than merely making it powerful and you may well have more fun with it.
CP Used: Max of 600
Description: Just a description, simple or complex as you want, to let us know what the Zoid looks like.
Hit Points: 1 CP per 1.5 hit points. Like limbs may be combined (legs, arms, wings, etc.) for a cost of 1 CP for 1.5 HP on each (ex.: A Zoid has two legs, so 2 CP will give each leg 3 HP). Max of 120 HP on the body and 90 HP on limbs except in special cases.
-Body: x
-Head: x
-Part 1: x
-Part 2: x
-etc.
Movement Type(s): Land alone costs no points. Air and water travel each cost 30 CP, underground travel costs 40 CP, and land travel costs 20 CP if given in conjunction with any other movement type.
Speed: 40 CP per point of speed (max: 5)
Stability: 10 CP per point of stability (max: 10)
Responsiveness: 10 CP per point of responsiveness (max: 10); can't exceed Stability by more than 2
Equip Slots: 40 CP per slot, minimum of 2
Weapons
Weapon One
Description here.
x Damage. 2 CP per damage; may not exceed 40 damage except in special cases
Weapon Two
Description here
x Damage. 2 CP per damage; may not exceed 40 damage except in special cases
etc.
Special Systems
System One
Description here.
Effect here. You're free to present a case for CP costs for given effects, but they will be naturally higher for any passive effects, and are ultimately up to staff discretion.
etc.
Extra Equipment
For easy copy-paste:
[size=5][b][u]Zoid Name[/u][/b][/size]
[b]CP Used[/b]: Max of 600
[b]Description[/b]:
[b]Hit Points[/b]:
-[i]Body[/i]: x
-[i]Head[/i]: x
-[i]Part 1[/i]: x
-[i]Part 2[/i]: x
-etc.
[b]Movement Type(s)[/b]: Land/Air/Water/Underground
[b]Speed[/b]: 1
[b]Stability[/b]: 1
[b]Responsiveness[/b]: 1
[b]Equip Slots[/b]: 2
[b]Integrated Slots[/b]: 3
[u][b]Weapons[/b][/u]
[b]Weapon One[/b]
Description here.
[color=blue]x Damage.[/color]
[b]Weapon Two[/b]
Description here
[color=blue]x Damage.[/color]
etc.
[u][b]Special Systems[/b][/u]
[b]System One[/b]
Description here.
[color=green]Effect here. You're free to present a case for CP costs for given effects, but they will be naturally higher for any passive effects, and are ultimately up to staff discretion.[/color]
etc.
[u][b]Extra Equipment[/b][/u]
As a final note, yes, you could potentially make a speed 5 Zoid and try and stack armor and damage on the body and a few weapons, but what's the fun in that? Give it a little diversity, give it something special! Focus more on making it unique than merely making it powerful and you may well have more fun with it.