04. Stats Defined
Feb 20, 2014 21:42:47 GMT -5
Post by Zoids Management Association on Feb 20, 2014 21:42:47 GMT -5
character stats
-Character Level (CL): The main determining point of how many points your character has to be spent in other areas. Each level grants three points to spend among accuracy, reflexes, combat feats, and Zoid points.
-Growth Points (GP): How far your character is along to the next CL. 500 each are required for the first three levels, after which 1000 each are required. GP can be gained from completed roleplays and battles.
-Credits: The standard currency of Magna, used for any and all purchases.
-Accuracy: How accurate your character is with most weapons. In battle calculations, every three points raise accuracy by 2%.
-Reflexes: How quick your character reacts. In battle calculations, every three points raise dodge chance by 2%. Beastfolk naturally start out with two points in this stat.
-Combat Feats: What greater than normal acts your character can perform in battle or elsewhere, such as double-tapping a weapon effectively, dodging just right to leave an after-image, wall-jumping, etc. Every three points allow for a new feat to be obtained, that must then be approved by staff before being added to the character. Humans naturally start out with two points in this stat.
-Zoid Points (ZP): Required for obtaining a Zoid and Organoid; in-character, it acts as a representative factor of their affinity with or knowledge of Zoids. Five points are required to gain a Zoid, eight are required for a custom Zoid, and four are required for an Organoid. Zoidians naturally start out with two points in this stat, but may not receive a Zoid until CL 2.
zoid stats
-Creation Points (CP): A stat used only for making custom Zoids, this is a total 'point value' a Zoid can have. Explained further in the Zoid App.
-Hit Points (HP): True to its name, this depicts how much damage a Zoid can take, spread out through the main parts of its body.
-Speed: A general descriptor of how fast a Zoid is, as well as how many actions can be taken with it in one round of sanctioned battle (actions one is able to take in a given Zoid is its speed + 1. e.g. a speed 2 Zoid will have 3 actions per round of battle).
-Stability: A factor of how sturdy a Zoid is, and how well it can line up shots. Similar to accuracy, each point adds 2% accuracy in battle calculations.
-Responsiveness: How well a Zoid reacts to commands. Every point adds 1% accuracy and 1% dodge chance in battle calculations.
-Equip Slots: How much space on a Zoid's form and in its systems it has for extra equipment. How many slots are taken depends on the item in question.
-Damage: True to its name, how much damage a given weapon/attack can do.
organoid stats
-Organoid Level (OL): A measure of an Organoid's growth, which determines how many points it has to distribute between speed, health, power, and endurance. Each level gives four points. When an Organoid reaches level 7, it can auto-fuse with your Zoid that has been downed in battle, allowing it a second chance and healing a Zoid at 3x the Organoid's Health stat rather than 2x.
-Organoid Points (OP): Like Growth Points for characters, these points can be gained through completed roleplays and battles in which the Organoid was involved, and contribute to their OL. 500 points are required per level.
-Speed: How fast an Organoid can move, in general; also affects a Zoid's own Speed stat while fused. Eight points are required per point of Speed gained, and it cannot be increased beyond the maximum.
-Health: How much damage an Organoid can take, and otherwise a measure of how many HP an Organoid restores to a Zoid upon fusing. Two HP can be restored per point of Health, divided through any damaged parts of a Zoid as chosen.
-Power: How strong an Organoid is, and how much it powers up a Zoid's weaponry when fused. Three points are required for one point boost in damage.
-Endurance: How tough an Organoid is. Every two points allow the Organoid to stay fused for another full action, and every four points reduce oncoming damage to a fused Zoid by one. By default, an Organoid can remain fused for three actions.